

- #Minetest logo how to#
- #Minetest logo install#
- #Minetest logo mod#
- #Minetest logo update#
- #Minetest logo mods#
SemiDebug - Partially optimized debug build In that case use -DIRRLICHT_SOURCE_DIR=/the/irrlicht/sourceĬMAKE_BUILD_TYPE - Type of build (Release vs. If you build a bare server, you don't need to have Irrlicht installed. Debug build is slower, but gives much more useful output in a debugger You can select between Release and Debug build by -DCMAKE_BUILD_TYPE= You can disable the client build by specifying -DBUILD_CLIENT=FALSE You can build a bare server by specifying -DBUILD_SERVER=TRUE You will want to use -DRUN_IN_PLACE=FALSE
#Minetest logo install#
If you want to install it system-wide (or are making a distribution package), LH to see all CMake options and their current state $ git clone -depth 1 games/minetest_gameĭownload minetest_game, without using git:īuild a version that runs directly from the source directory: This is an example for installing git on Debian/Ubuntu:ĭownload source (this is the URL to the latest of source repository, which might not work at all times) using git:ĭownload minetest_game (otherwise only the "Minimal development test" game is available) using git:
#Minetest logo how to#
If you dont want git, read below on how to get the source without git. You can install git for easily keeping your copy up to date. $ sudo dnf install make automake gcc gcc-c++ kernel-devel cmake libcurl* openal* libvorbis* libXxf86vm-devel libogg-devel freetype-devel mesa-libGL-devel zlib-devel jsoncpp-devel irrlicht-devel bzip2-libs gmp-devel sqlite-devel luajit-devel leveldb-devel ncurses-devel doxygen spatialindex-devel bzip2-devel $ sudo apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev A specific file can be specified on the command line: It is created by Minetest when it is ran the first time. Worlds can be found as separate folders in: $user = Contents/User OR ~/Library/Application Support/minetest Most controls are settable in the configuration file, see the section below. F6: Cycle through profiler info screens
#Minetest logo update#
F4: Disable/enable camera update (Mapblocks are not updated anymore when disabled, disabled in release builds) H: Enable/disable noclip mode (needs noclip privilege) J: Enable/disable fast mode (needs fast privilege) K: Enable/disable fly mode (needs fly privilege) Esc: Pause menu/abort/exit (pauses only singleplayer game) Shift + right mouse button: Build (without using) Don't expect it to work as well as a finished game will. If you downloaded the Minetest Engine source code in which this file isĬontained, you probably want to download the minetest_game project too:
#Minetest logo mod#
Keep in mind that this is only a technical demo and not intended to be a full-featured game.Ī demo map and the satellite mod are available in the releases section of this GitHub page.Īnd contributors (see source file comments and the version control log) The planet edges are very glitchy, so anything other than "flat" won't look good. In the game, create a new world with Mapgen "flat". You can tweak these settings and see how they affect the planet's appearance and behaviour. Then, create a file `nf` and add the following lines to it:
#Minetest logo mods#
I also recommend you to get `minetest_game` and your favorite mods for the standard minetest experience. This will require changes to IrrlichtMt, as it currently doesn't allow setting the minification and the magnification filter separately.In order to compile spheretest for your platform, follow the minetest-specific instructions below. Use bilinear filtering when rendering 2D graphics, but just for downscaling textures, not for upscaling. The original resolution of the logo is 256x256 pixels. This would make downscaled images look much better. Minetest cannot upscale GUI images with bilinear filtering because that would blur pixel art, but we can downscale images with bilinear filtering. It looks like gui images are not even drawn with bilinear filter (tested with a different texture). I've tried other sizes, many were even worse. Minetest does a horrible job at downscaling the larger version of the image.
